![]() While the idea of the capes giving you bigger mana discounts the longer you wear them is novel, it just does not make up for all the other spellcasting gear's failures.įinally, Wizardry is almost nothing outside of the spell system. You could even get a spellbook that made the spells you put in it MORE powerful! In AM2, you could just cast your spells from hotbar, or even put a bunch of them into a single spellbook and swap them around as needed. (And you could only bind 1 spell to 1 wand) Then, you need to have really stupid-looking halos equipped to generate mana, but the mana generates too dang slow. When you make a spell in Wizardry, you have to bind it to a wand. My third point of comparison is how spells are cast. Plus, in AM2, you could name the spell before you made it! In Wizardry, it just autonames the spell with the components. There was almost TOO much you could do with AM2 spells. The spell altar would give the list of ingredients for you, and you could do all kinds of amazing stuff with AM2's spell building: grappling hook spells, cast-and-forget magic parachutes, mining lasers, clouds of burning fog, making meteors rain down from the sky, you name it. Plus, you have to keep the spell codex on hand to have a list for spell ingredients In AM2, you just need the ingredients of the spell, a book, and the scribe desk. ![]() Trying to make good nacre pearls is incredibly frustrating, and when you actually manage to get a good one, the spell components you can put into it is extremely limiting. Wizardry somehow manages to simultaneously complicate spell creation while also giving you less options to create spells. My second complaint is how spells are created. Plus, you can customize the materials you use to build the structure, whereas you HAVE to use quartz and wisdom wood in Wizardry. Meanwhile, AM2's multiblock structure is much easier to assemble because the Arcane Compendium lets you look at a layer-by-layer diagram of the structure. For starters, I really don't like building the multiblock structures in Wizardry, and the guide thing does almost nothing to help because it's hard to tell with some blocks if you filled them in or if you're just looking at the hologram. Wizardry is super disappointing to me because it's just not as enjoyable as Ars Magica 2. If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!Ĭlick here to get to the Wiki! Tools & Resources: Weekly Threads Archive Tips 'n' Tricks Work-In-Progress Free-For-All Check out our Wiki
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